Small
Your starting state. Taking a hit costs one heart.
Everything you need to know. If you played games in the eighties, you can skip half this page.
Keyboard
Gamepad
Plug in and press a button — that's all it takes.
Phone and tablet
Touch controls appear as soon as you tap the screen. Direction pad on the left, buttons on the right.
Best played full screen in landscape. You can also add the game to your home screen as an app.
Small
Your starting state. Taking a hit costs one heart.
Big
After a green pretzel. Taking a hit makes him small again.
Red
After a red pretzel. He stays big and can throw pretzels.
With sunglasses
An extra ability: small, big or red — now with flash power.

Worlds 1–2
Patrols his patch. Some jump. A classic first enemy: easy to read and fair to learn, but still in the way at the worst moment.

all worlds
Hops in regular arcs. On the road, this enemy looks like a hedgehog; in town, a rat. You will recognise the same behaviour.

from World 2
Snaps when you get close. It cannot go beyond its chain — dangerous, but predictable.

from World 2
Stays put and throws from a distance. You need good timing to get past.

World 3
Crouches beside the road until you get close, then charges. Fast and nasty, but he needs a breather after each sprint.

World 4
Throws paving stones. Some construction enemies also scatter nail boards to make the ground dangerous.

from World 3
Circles overhead and dives at you. In town it becomes a pigeon. The first hits only knock you back; the third costs a heart.

Worlds 4–5
Throws black cats. They fly low and far — watch their path around rooftop gaps and platforms.

World 4
Throws flowerpots from her window when you pass below. She runs out after a few throws: watch, bait, then move.

World 4
Catches up from behind and rams you. Usually not an enemy to jump on — use the sunglasses once he is in range.

World 1
The first boss waits in the witch's chamber. She starts the hunt for Grandma and is your first real test at the end of the open world.

World 2
Much tougher than the ordinary farmers. After this fight, BrezelBub gets his sunglasses.

World 3
The loading-yard boss. He throws boxes and guards the way to the motorcycle.

World 4
The backyard boss. His leaf blower can quickly turn safe ground into trouble.

World 5
Your opponent throughout the season. She waits at the end of the dark forest — with your grandma.




